Ekko Build Guide

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Ekko, the Boy Who Shattered Time

A prodigy from the rough streets of Zaun, Ekko manipulates time to spin any situation to his advantage. Using his own invention, the Zero-Drive, he explores the branching possibilities of reality. As well as experimenting with multi-dimensional probability, Ekko spends his days running wild with the other lost children of Zaun. Though he revels in this freedom, when there's a threat to his friends, he'll endure anything to defend them. To the unknowing observer, Ekko accomplishes the impossible with ease, time and time again.

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Ekko Stats

    • Health Lvl 1 Growth Lvl 18
    • Health 580 80 1,940
    • Health Regen p/1 1.80 0.18 4.86
    • Health Regen p/5 9.00 0.90 24.30
    • Effective Health
    • Physical Damage Health 3,453 3,453 3,453
    • Magical Damage Health 2,973 2,973 2,973
    • Effective Hit Points 3,213 3,213 3,213
    • Lvl 1 Growth Lvl 18
    • Attck Speed (p/Sec) 0.625 3.30% 0.976
    • Physical Damage 59 3 110
    • Critical Strike Chance (%) 0 0 0
    • Critical Strike Damage (%) 200 0 2
    • Resistances
    • Armor 27 3 78
    • Magic Resist 32 1 53
    • Spell Pool Lvl 1 Growth Lvl 18
    • Mana 280 50 1130
    • Mana Regen p/1 1.20 0.16 3.92
    • Mana Regen p/5 6.00 0.80 19.6
    • Utility
    • Movement Speed 340 315 5695
    • Cooldown Reduction 0 0 0
    • Range 125 525 125

Ekko Spells

  • (Passive) Z-Drive Resonance

    Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and saps the target's movement speed. If the target is a champion, Ekko gains accelerated movement speed.
  • (Q) Timewinder

    • Cooldown:
    • 11 / 10 / 9 / 8 / 7 sec

    • Cost:
    • 50 / 60 / 70 / 80 / 90

    Ekko throws a device that deals (60 / 75 / 90 / 105 / 120) (+(0.1 per ability power point)) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by (32 / 39 / 46 / 53 / 60)%. It then returns to him after a delay, dealing (60 / 85 / 110 / 135 / 160) (+(0.6 per ability power point)) magic damage to all targets hit upon return.
  • (W) Parallel Convergence

    • Cooldown:
    • 22 / 20 / 18 / 16 / 14 sec

    • Cost:
    • 50 / 55 / 60 / 65 / 70

    Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 5% (+(0.018 per ability power point)%) of their missing health (max 400 damage vs. minions and monsters). Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to (80 / 100 / 120 / 140 / 160) (+(1.5 per ability power point)) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.
  • (E) Phase Dive

    • Cooldown:
    • 13 / 11.5 / 10 / 8.5 / 7 sec

    • Cost:
    • 40 / 50 / 60 / 70 / 80

    Ekko dashes a short distance in the targeted direction. His next attack will deal (50 / 80 / 110 / 140 / 170) (+(0.2 per ability power point)) bonus magic damage and teleport him to his target.
  • (R) Chronobreak

    • Cooldown:
    • 110 / 90 / 70 sec

    • Cost:
    • 100 / 100 / 100

    Makes Ekko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Ekko heals himself for (100 / 150 / 200) + (20)% (+(0.06667 per ability power point)%) of the damage taken over the last 4 seconds, and deals (200 / 350 / 500) (+(1.3 per ability power point)) magic damage to all nearby enemies on arrival.


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